Fortnite vulnerability could have left millions of credit cards exposed
Just as triumphant reports come in about Fortnite‘s success, the world’s most popular game is forced to contend with stories about security vulnerabilities that could have exposed its millions of players to hackers. Data analysis firm SuperData today reported that Fortnite earned $2.4 billion in revenue last year, topping the list of games for the year (and probably beating out top earners of years past easily). While both Fortnite and its battle royale mode launched in 2017, it didn’t really take off until 2018, with the help of popular streamers and YouTubers spreading the word. For the uninitiated, the game is free-to-play, but gamers can (and… This story continues at The Next Web
Besides churning out video games for China’s young generations, Tencent has also been attuned to the need of silver-haired users: its latest bet is an app that teaches middle-age and elderly users, most of whom are female, how to dance. Called Tangdou, or “sugar beans” in Chinese, the app announced on Monday that it’s raised […]
Once you have basic stuff, you can start developing additional features and functionalities Deciding on the right tech stack is one of the key steps to successfully going live. However, this step is also one of the most difficult steps in software development. Choosing the wrong tools or frameworks can lead to delays in project […]
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